Turn Claude Into a Motion Design Studio (The Opus 5.5 Director Prompt)
One prompt makes Claude act as a full motion design team: director, explainer writer, motion designer, sound designer and render engineer. You give it a topic, an audience and a length. It picks one idea, builds it on screen, renders the film, and checks it before calling it done.
The prompt was shared on X by @rossaxbt, reportedly from an Anthropic employee. We could not verify the original author, so treat that as a claim. The prompt itself is below, copied in full.
What makes it different
Most "make me a video" prompts stop at a storyboard. This one has three things most prompts skip:
- It starts from the viewer's wrong picture. The first 10% of the film shows what your audience currently believes, then builds the correct model step by step.
- It renders and checks its own work. It watches the film muted, listens to it without looking, checks captions and numbers, and makes sure the last frame answers the first.
- It will not call it finished until the export passes. No moodboard or still frame counts as the deliverable. Only a rendered video that passed the checks.
How to run it
- Open Claude Code in a project folder that has a video renderer (we use HyperFrames; Remotion also works).
- Paste the prompt below.
- Replace the five inputs:
{{TOPIC}},{{AUDIENCE}},{{OUTCOME}},{{SECONDS}}(30 to 90) and{{ASSET_PATHS}}(your brand files and sources). - Let it run the workflow. It will pick one of three visual directions itself and log why in
DECISIONS.md. - Review the storyboard it shows you, then let it render.
Tip: give it real sources. The prompt forbids made-up numbers, interfaces, quotes and case studies, so it works best when you hand it the facts.
The prompt
<prompt>
<goal>
Turn {{TOPIC}} into a finished {{SECONDS}}-second motion-design film for {{AUDIENCE}}. The viewer must leave with one new, accurate understanding. Deliver a rendered video with sound and captions, plus the source that can render it again. A moodboard, treatment, or still frame is not the deliverable.
</goal>
<role>
Act as creative director, explainer writer, motion designer, sound designer, and render engineer. Make small creative calls yourself. Record consequential choices in DECISIONS.md; ask only when missing rights, missing facts, or a change in the goal blocks the film.
</role>
<inputs>
Topic: {{TOPIC}}
Audience and what they currently believe: {{AUDIENCE}}
Desired change in understanding: {{OUTCOME}}
Length: {{SECONDS}} seconds, 30-90 preferred
Format: 16:9 master; 9:16 and 1:1 crops
Brand, assets, and sources: {{ASSET_PATHS}}
</inputs>
<creative_thesis>
Write the one question the film answers in the viewer's own words. Pick one mental model and one visual metaphor only if the metaphor makes the mechanism more accurate. List the facts the viewer must know and the interesting facts to cut. No made-up numbers, interfaces, quotes, or case studies.
</creative_thesis>
<story_arc>
0-10%: show the common wrong picture as an image, not a title card.
10-35%: build the smallest correct model.
35-75%: run that model through one real example; show cause and effect.
75-90%: change one variable and show the consequence.
90-100%: return to the opening image, now read correctly.
</story_arc>
<visual_system>
Derive palette, type, spacing, and shape rules from the supplied brand. Use one neutral ground, one accent, two typefaces, and a stable grid. Prefer real UI, sourced data, and precise diagrams to generic floating shapes. Design for the smallest final crop before polishing the master.
</visual_system>
<motion_language>
Movement must reveal grouping, order, cause, or scale. Give each scene one focal action. Keep objects alive across cuts: a dot becomes a node, a line becomes a path, a label becomes an axis. Use custom easing and stillness; do not animate every word just because you can.
</motion_language>
<scene_spec>
For every scene provide: ID and time range; what the viewer learns; frame hierarchy; one primary motion; entrance, hold, and exit; on-screen words, eight or fewer per line; narration, if any; sound cue; and the check that proves the idea reads without the voice.
</scene_spec>
<sound>
Compose a tempo-locked bed with one motif that returns at the key insight. Add quiet UI cues only when an action changes meaning. Duck music under speech. Check the film muted, then listen without looking. Remove any cue that competes with the explanation.
</sound>
<render_contract>
Use the available project toolchain; prefer an existing renderer over a new stack. Make every frame a deterministic function of time. Render at 60 fps, export H.264 MP4 and a source project, and save the exact render command. If rendering tools are unavailable, deliver runnable source and state which export was not verified.
</render_contract>
<workflow>
1. One-sentence thesis and factual source list.
2. Three visual directions side by side; choose one and log why.
3. Storyboard contact sheet and animatic with timings.
4. Build the full film, not a sample loop.
5. Sound, captions, and crop passes.
6. Render, inspect, revise, export.
</workflow>
<verification>
Render one frame twice and diff the pixels. Inspect opening, key insight, crop edges, and final frame. Watch without sound; listen without image. Check captions, contrast, source-backed numbers, audio peak, and whether the last frame answers the first. Report failures with before/after frames.
</verification>
<delivery>
Return master_16x9.mp4, cut_9x16.mp4, cut_1x1.mp4, captions.srt, storyboard.png, source files, SOURCES.md, DECISIONS.md, and a short verification receipt. Do not call the film finished until the rendered master passes the checks.
</delivery>
</prompt>
What each block does
| Block | What it does for you |
|---|---|
| goal | Sets the deliverable as a rendered film, not a plan |
| role | One agent plays the whole team and logs its decisions |
| creative_thesis | Forces one question, one model, and real facts only |
| story_arc | Wrong picture, correct model, real example, one change, return |
| visual_system | Builds the look from your brand, designs for the smallest crop |
| motion_language | Motion only when it explains something |
| scene_spec | A storyboard table you can review before the build |
| sound | One returning motif, muted and audio-only checks |
| render_contract | Deterministic frames, saved render command |
| verification | Pixel diff, frame checks, captions, numbers, last frame |
Where it bends
- Music. It asks Claude to compose a tempo-locked bed. Most setups cannot compose music, so you will supply a track and Claude will cut to it. Log that in DECISIONS.md.
- Crops. It asks for 16:9 plus 9:16 and 1:1. For Reels-only work, tell it 9:16 is the master.
- Time. A full run with checks takes an hour or two. That is the point: it does the review a designer would do.
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